Notch Notch Manual 0.9.23
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Clone To Point Cache

Clone To Point Cache

Generates Clones from the positions defined by a Point Cache node.

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Method #

This node clones 3D objects to positions defined by a Point Cache node. The total number of clones is limited by the number of points in the Point Cache, but points can be added or removed by modifiying the density attribute in the point cache.

Nodes that are to be cloned should be connected to the output of this node. Any geometry node including 3D Objects, Shape 3Ds, and Image Planes may be connected, as well as other Cloner systems.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Rotation ModeHow the clones should be oriented once spawned.
  • None : Spawned objects ignore the rotation of the source object.
  • Object : Spawned objects use the rotation of the source object.
  • Align To Normals : Spawned objects align their rotations with the normals of the object.
Rotation - Heading/Pitch/BankEnable or disable rotation for clones by their heading, rotation or bank.
Clone ScaleScale the size of all the clones uniformally.
Clone Offset From SurfaceHow far the clones are spawned from the surface of the source object.
Colour ClonesAllow the clones to be coloured at generation
Colour Cutoff ModeChange how the mesh texture cuts off certain clones.
  • Luminance : The luminance values of the mesh texture are used.
  • Alpha : The alpha values of the mesh texture are used.
  • Luminance * Alpha : Luminance values multiplied by the alpha values are used.
Colour CutoffLimit how bright regions of the image must be for the clones to be spawned.

These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.

ParameterDetails
UV Scale X DeltaRelative change to the uv scale along the x of the clone’s material, per clone.
UV Scale Y DeltaRelative change to the uv scale along the y of the clone’s material, per clone.
UV Offset X DeltaRelative change to the uv offset along the x axis of the clone’s material, per clone.
UV Offset Y DeltaRelative change to the uv offset along the y axis of the clone’s material, per clone.
Crop LeftRelative change to the crop on the left of the clone’s uvs, per clone.
Crop Right DeltaRelative change to the crop on the right of the clone’s uvs, per clone.
Crop Top DeltaRelative change to the crop on the top of the clone’s uvs, per clone.
Crop Bottom DeltaRelative change to the crop on the bottom of the clone’s uvs, per clone.

Inputs

NameDescriptionTypical Input
Point CacheSource Point Cache to generate clones from. A Point Cache must be connected for the cloner to generate clones.Point Cache
EffectorsControl how the clones behave once spawned. See Effectors.Plain Effector
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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