Method
Creates a camera whose view is fixed to a particular plane/region of space. This is very useful for generating content for tracking effects in physical space (e.g. Blacktrax). You can use real world measurements to set up the plane of space and then set a camera distance from the plane.
Attributes
Name | Description |
---|---|
Top Left X | The top left X coordinate of the region |
Top Left Y | The top left Y coordinate of the region |
Bottom Right X | The bottom right X coordinate of the region |
Bottom Right Y | The bottom right Y coordinate of the region |
Distance | Distance of the camera from the planar region being viewed |
Axis | Choose which axis the planar region views the scene from. i.e. X = Front On, Y = Top Down |
Near Clip | The closest distance that will be rendered. NB: Reducing this value too low can reduce the accuracy of aspects of the render. |
Far Clip | The furthest distance that will be rendered by this camera. NB: Increasing this value too high, without increasing the Near Clip, can reduce the accuracy of aspects of the render. |
Priority | Change the priority of the camera. If two cameras have the same priority, the highest camera in the nodegraph is used. |
Orthographic | Toggle the camera to be an orthographic camera with parallel perspective. |
Depth Of Field
Name | Description |
---|---|
Focal Plane Distance | The distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX to be used. |
Focal Range | The range around the focal plane that is sharp. Requires a Depth of Field Post-FX to be used. |
Focal Bluriness | How blurry the focal point is. Requires a Depth of Field Post-FX to be used. |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Included Objects | Select nodes to be included in the final rendering from this camera. | 3D Object |
Excluded Objects | Select nodes to be omitted in the final rendering from this camera. | 3D Object |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
Nodes Parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:
- Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
- The Camera Focus Target controls the focus position and attributes or the camera.