Method
Generate delaunay triangulation based on a particle system. This process is computationally expensive.
Example Nodegraph |
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Transform
Name |
Description |
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the x-axis. |
Rotation Pitch |
Rotate the object about the y-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
Edge Length Threshold |
Edit the maximum distance a line can be drawn between points from. |
Update Tessellation Time |
The rate at which the voronoi tessellation is regenerated. |
Subdivision Amount |
How much output mesh is subdivided. |
Alpha Threshold |
Limits the particles used based on their alpha values. |
Line Alpha |
Alpha value for the lines between points. |
Constant Colour Blend |
How much of a constant colour is blended into the scene. |
Depth Displace Amount |
Displace the voronoi effect from the particle system. |
Optical Flow Amount |
How much the optical flow affects the image. |
Particles To Skip |
How many particles are skipped |
Colour Source |
Colour source for the image. |
Cull Triangles By Alpha |
Choose whether triangles are culled by their alpha value. |
Inputs
Name |
Description |
Typical Node Input |
Particle Node |
Used for the points of the generated voronoi diagram. |
Particle Root |
Video Node |
Can be used to control the colour or the voronoi and the z movement. |
Video Loader |
Gradient Node |
Used to scale the tessellation amount via a gradient. |
Gradient 2D |
Optical Flow |
Controls Movement of the points of the voronoi diagram. |
Optical Flow |
Bounding Box |
Limit the area for which shadow casting will be calculated. |
Bounding Box |
Depth Video Node |
The input depth video node, which offsets the positions of the points by luminance. |
Video Loader |
Material |
Tint the colour of the effect. |
Materials |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.