Method
This node generates a 2D Array of colours, with gradients blending between them.
Example Nodegraph |
|
Transform
Name |
Description |
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the x-axis. |
Rotation Pitch |
Rotate the object about the y-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
Apply Mode |
Control how the gradient effect is applied to the scene. |
Num Control Points X |
Number of colours along the x axis. |
Num Control Points Y |
Number of colours along the y axis. |
Alpha |
Control the alpha of the gradient. |
Colours
The colours will appear with the number of colours.
Inputs
Name |
Description |
Typical Node Input |
Colour Ramp |
Use a colour ramp for the gradient. |
Colour Ramp |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Outputs
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