Method
This node alters the distribution of colour in the image.
Raw texture |
Processed texture |
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Example Nodegraph |
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Attributes
Name |
Description |
Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Apply To Solid Geometry Only |
Toggle whether the effect should only apply to solid geometry, or the whole of the scene. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Global
Name |
Description |
Global Tint |
Tint of colour in image |
Global Offset |
Offset of colour in image |
Shadows
Name |
Description |
Shadow Tint |
Tint the darker sections of the image |
Shadow Offset |
Offset the darker sections of the image |
Shadow Falloff |
Control the falloff of the darker sections of the image |
Midtones
Name |
Description |
Midtone Tint |
Tint of shadows in image |
Midtone Offset |
Offset of shadow colour in image |
Midtone Falloff |
Control the falloff of the shadow effect to the image |
Midtone Centre Point |
Control the midpoint between shadows and highlights |
Highlights
Name |
Description |
Highlight Tint |
Tint the brighter sections of the image |
Highlight Offset |
Offset the brighter sections of the image |
Highlight Falloff |
Control the falloff of the brighter sections of the image |
Inputs
There are no inputs for this node.
Outputs
There are no outputs from this node.
Notes
!The processed texture above has been slightly altered from default to show the kind of effect you can get with this node. By default, no change will be made to the node until you change some of the nodes attributes.