This node displaces the position of a particle based on an image or input video source. This is very similar in operation to the Displacement Map Deformer node for 3D objects.
For this node to operate an image must be supplied either via the Image attribute or connected via the Image Node input. When an Image Plane node is connected to the Image Node input the transform from the image plane will be used, so the sampled pixels in the displacement map deformer correspond with the pixels on the image plane in 3D space.
|Image||How much the particle colours adapt to the image colours.|
|Displacement Mode|| Determines how the displacement direction is calculated.
|Displacement Colour Mode|| Changes how the colour of the video input displaces the particles position.
|Blend Mode||How the particle shading blends.|
|Blend Amount||Control how much the shader affects the particles.|
|Name||Description||Typical Node Input|
|Image Node||The image source node.||Video Node, Image Plane Node|
|Affected Emitters||Choose which emitters can be affected by the affector.||Primitive Emitter|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
The outputs section for this node is currently being worked on.