This node renders an instance of a mesh at the location of every active particle. A 3D Object must be connected to the Object Nodes input, or parented to the Mesh Renderer node, for it to be effective.
If the particle system contains a lot of active particles or the connected 3D object is complex or has a high polygon count it will impact heavily on performance.
|This image is taken from the “meshparticle_renderer.dfx” sample project.|
|Particle Size||Edit the size of the particles once they are rendered.|
|Particle Scale Coeffs||How much the particle scales are affected by the node at different stages of the particles life cycle. Values 1 and 2 are control points, and are used to control the curve between values 0 and 3.|
|Size Randomisation Coeffs||How much the rendereed meshes sizes change randomly at different stages of the particles life cycle. Values 1 and 2 are control points used to control a bezier curve between values 0 and 3.|
|Rotation Randomness||Give the meshes a randomised rotation.|
|Luminance Randomness||Control how much randomness is in the luminance of the rendered particles.|
|Size Randomness||Control the randomness in size of the particles.|
|Animation Speed||Control the speed that mesh animations are played at.|
|Velocity Rotation Speed||Control the speed at which the mesh particles rotate.|
|Cast Shadows||Control whether shadows are cast.|
|Rotation Mode|| Control the rotation of particles as they are emitted.
|Name||Description||Typical Node Input|
|Object Nodes||Choose the objects that will be used in the particle rendering.||3D Object|
|Rendered Emitters||Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered.||Primitive Emitter|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
The outputs section for this node is currently being worked on.