Method
This node generates a 2D Gradient based on the positions and colours of active particles.
Attributes
Name | Description |
---|---|
Visible | Control whether the node is visible or not to the scene. |
Alpha | How much the rendered gradient blends with the scene. |
Blend Mode | How the gradient blends with the scene. See Blend Modes for details. |
Falloff Scale | Scale the size of the falloff. |
Falloff Power | How strong the falloff is. |
Sort Key Value | Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene. |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Rendered Emitters | Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. | Primitive Emitter |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
The outputs section for this node is currently being worked on.