Method

This node renders connected objects and lights onto the surface of chosen objects.

Attributes

Name Description
Width Width of rendered texture.
Height Width of rendered texture.
Background Colour Change the background colour of the rendered texture.
Disable Render To Texture (Pass Through) When enabled, the texture rendering will be ignored and the child nodes will be passed through into the main scene.
Use 360 Degree Camera Render onto surfaces using a 360 degree camera mapping.

Inputs

Name Description Typical Node Input
Affecting Lights Select which lights will be rendered and used on the affected surface. by default, all are used. Light
Target Surfaces Select which surfaces will have the rendered image applied to them. 3D Object
Rendered Nodes Add nodes which will be included in the rendered scene. 3D Object
Excluded Lights Add lights which will be excluded from being rendered. Light

Outputs

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.