Method

This node warps a cube map – supplied as six individual images/videos, one per face – into an equirectangular image in 2D space on top of the rendered scene, with no respect paid to the 3D camera, viewport or objects within it.
This is useful for taking separate perspective renders of a 3D scene and compositing them into an equirectangular output feed.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.

Attributes

Name Description
Mode Sets the mode to either 360 or fisheye.
Cube Face Resolution Sets the resolution of the cube map used to composite the equirectangular image.
Invert X Inverts image on the X axis.
Invert Y Inverts image on the Y axis.
Fish Eye Angle Sets the angle of the fisheye and defaults at 180.
Colour Sets the colour of the image.
Blend Mode Toggles the mode of the alpha channel between – Solid, Blend, Additive, Subtractive, Multiply, Max, Min, Screen, Light and Pre Mul Blend.
Alpha Strength of the alpha channel 1 – 0.
Alpha Sort Bias Sets the value of the alpha sorting.
Set as background Toggles on and off showing the image in the viewport.

Inputs

Name Description Typical Node Input
Cube Negative X Image The image/video used for the negative X axis of the cube map. Video Loader.
Cube Positive X Image The image/video used for the positive X axis of the cube map. Video Loader.
Cube Negative Y Image The image/video used for the negative Y axis of the cube map. Video Loader.
Cube Positive Y Image The image/video used for the positive Y axis of the cube map. Video Loader.
Cube Negative Z Image The image/video used for the negative Z axis of the cube map. Video Loader.
Cube Positive Z Image The image/video used for the positive Z axis of the cube map. Video Loader.