Method

Adds volumetric lighting into the scene.

Example
Nodegraph Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Sample Density the quantity of volumetric lighting in the scene.
Max Depth Range Maximum distance the volumetric lighting will be scattered.
Uniform Scattering How strong the light scattering is from lights in the scene.
Shadow Noise How much noise is breaking the shadow.
Smokiness the opacity of smoke withing the lights
Smoke Scale The range of the smoke texture within the lights.
Num Depth Slices How many slices of the light field is shown. This is internally limited to 512.

Inputs

Name Description Typical Node Input
Affecting Lights Select which lights are to be used by the volumetric system. With nothing connected, they will all be used. Light
Excluded Lights Select which lights are to be ignored by the volumetric system. Light

Outputs

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.