Method
Add a projection image node to a scene, link an image and project it onto the scene.
*Use the blend function to blend the image into the shadows and reflections in the scene.
Example |
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A checker-board image projected onto the scene. |
Nodegraph Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Image |
Select an image to be projected into the scene. Adding a video node input will override this image. |
Colour |
Add a colour filter over the image. |
Blend Function |
How the projected image blends with obstructing geometry. for more, see Blend Modes. |
Flip Image |
Toggle whether the projected image is flipped vertically. |
Alpha |
Alpha of the projected image. |
UV Offset X |
Move the object UV along the x axis. |
UV Offset Y |
Move the object UV along the y axis. |
UV Scale X |
Scale the object UV along the x axis. |
UV Scale Y |
Scale the object UV along the y axis. |
Wrap Mode U/V |
Change how the image wraps around the x/y axis for areas outside the projection plane.
- Clamp – the edges of the image are extended to fill the space outside the projection plane.
- Wrap – the image is repeated until if fills the space outside the projection plane.
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UV Crop Enabled |
The image is clipped and the space left outside the projection plane is blank. |
Inputs
Name |
Description |
Typical Node Input |
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Video Node |
Video to be projected. |
Video Loader |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.