Method
This node is used to render lines with thickness and antialiasing. Lines may be taken from wireframes of 3D objects connected via the Line Source Node input.
Lines are rendered as thickened quads with soft edges. Optionally smoke/laser-like effects can be achieved by applying some 3D fractal noise to modulate the transparency of the lines, using the Smoke Enabled attribute.
Example |
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![Line Renderer]() |
Nodegraph Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Colour |
Change the colour value of the lines. |
Alpha |
Change the alpha value of the lines. |
Brightness |
Control the brightness of the lines. |
Visible |
Control whether the node is visible or not to the scene. |
Sort Bias |
Biases the render order. |
Depth Bias |
Biases the depth values generated by rendering the geometry, to make them less likely to be occluded by nearby 3D objects. |
Thickness |
Control the thickness of the lines. |
Falloff Power |
Control the rate of falloff of the line’s transparency from the centre of the line outwards. |
Blend Mode |
Control how the lines are blended into the scene. |
Thick Lines |
Toggle whether the lines have 3D thickness. |
Reflections |
Determine whether lines should be rendered in reflection passes. |
Reflection Brightness |
Scales the brightness of the lines in reflection passes. |
Smoke Attributes
Name |
Description |
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Smoke Enabled |
Enables smoke-like effects on line rendering, by modulating line transparency with 3D fractal noise. |
Smoke Alpha |
The amount the smoke effect affects line transparency values. |
Smoke Scale |
The Scale of the 3D fractal noise used to affect the lines. |
Inputs
Name |
Description |
Typical Node Input |
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Line Source Node |
Source for the line rendering to be generated from. |
3D Object |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.