Method

Generates random static noise.

Processed texture
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Preview In Viewport Preview the effect blended with alpha in the viewport.
Preview Alpha In Viewport Preview the alpha values in the viewport.
Width The resolution of the effect along its width.
Height The resolution of the effect along its height.
Update Time Mode Change how the effect is generated with respect to the scene’s timecode.
  • Locked To Timecode, The effect is locked to the time code.
  • Running / Loopable, The effect is generated seperated to the timecode.
Static Image (Process Only Once) Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.
Intensity How strongly the noise generated it.
Amount How much noise is generated per pixel.
Scale Scale the size of any noise generated.
Animation Rate The speed at which the noise is animated.
Attack How quickly a random point reaches its peak.
Decay How quickly a random point decays.
RGB Noise Toggle whether the noise is randomised colour, or randomised black and white..
Mode Choose different kinds of noise.
  • Point, the noise generates random points of differing brightness for each frame.
  • Lines, the noise generates parallel lines of differing brightness.
  • Time Filtered Points, the noise is generated through random points at random times, allowing for the noise to be animated smoothly.

Rendering

Name Description
Colour Add a colour filter over the image.
Blend Amount The amount the generator is blended with the output.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.

Inputs

Name Description Typical Node Input
Colour Ramp Specifies a range of colours the generator can use. Colour Ramp
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Can be connected to any node which requires an image input.