Method
This node generates colour/ink based on the positions and movement of particles from a particle system. The particles contribute both ink and velocities to the field.
Example |
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Attributes
Name |
Description |
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Texture |
Select a texture to be rendered at each particles position. |
Output Velocities |
Toggle whether the velocities from the source particle system should be used. |
Intensity Scale |
Modify how strong the emitted field is. |
Velocity Scale |
Scale the velocity of the field. |
Particle Size |
Edit the size of the particles once they are rendered. |
Particle X Scale |
Control the x-scale of the sprites emitted. |
Particle Y Scale |
Control the y-scale of the sprites emitted. |
Particle Scale Coeffs |
How much the particle scales are affected by the node at different stages of the particles life cycle. Values 1 and 2 are control points, and are used to control the curve between values 0 and 3. |
Particle Alpha |
Control the alpha value for each particle. |
Visible |
Control whether the node is visible or not to the scene. |
Blur Mip Levels |
The number of MIP levels in the emitted particles that may be used for blurring effects. |
Size Randomness |
Control the randomness in size of the particles. |
Rotation Randomness |
Give the meshes a randomised rotation. |
Luminance Randomness |
Control how much randomness is in the luminance of the rendered particles. |
Screen Size Limits |
The minimum and maximum size of the rendered particle in normalised screen coordiates. |
Motion Blur Amount |
Control the amount of motion blur. |
Lit |
Control whether the particles are lit. |
Cast Shadows |
Control whether shadows are cast. |
Sort Particles |
Toggle whether the particles are sorted by depth from camera from back to front before rendering, enabling transparent particles to be rendered correctly. |
Blend Modes |
How the emitter blends into the field. See Blend Modes for details. |
Mipmap Enabled |
Toggle whether mipmaps are enabled. |
Texture Animation
Name |
Description |
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Use Texture Animation |
Edit whether the texture animation is shown with the rendering. |
Texture Animation Rate |
Edit whether the texture animation is shown with the rendering. |
Num Frames X |
Change how many tiles the sprite image will be spread across the x axis. |
Num Frames Y |
Change how many tiles the sprite image will be spread across the y axis. |
Texture Start Frame Mode |
How the beginning frame for the texture animation is chosen. |
Inputs
Name |
Description |
Typical Node Input |
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Particle Node |
The particle root used to generate the field. |
Particle Root |
Sprite Transform Node |
Change the position of the field emitter. |
Null |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.