This node deforms the field based on a sine wave.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Sine Scale Major Axis||Change the scale of the larger wave on the deformer.|
|Sine Scale Minor Axis||Change the scale of the small wave on the deformer.|
|Displacement Amount||How much the deformer displaces the original mesh.|
|Noise Amount||The amount of noise that is applied to the deformer.|
|Falloff Range||Limits the range the deformer is effective at.|
|Max Displacement||Maximum distance the deformer can displace the mesh.|
|Animation Rate||Speed the deformer is animated at.|
|Displacement Direction|| Change which direction the deformer displaces the objects mesh.
|Update Time Mode|| How the deformer updates with relation to the time code.
|Name||Description||Typical Node Input|
|Falloff Node||Use an input object to control the transformation values of the falloff.||Null|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
There are no outputs from this node.