Method
Clones an object and gives the new clones random positions within a specified area.
Example |
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Example Nodegraph |
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Transform
Name |
Description |
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the x-axis. |
Rotation Pitch |
Rotate the object about the y-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
Num Clones |
Number of copies of the input object created by the node. |
Node Spawn Mode |
Change the order in which the cloned objects are assigned to individual clone instances.
- All, All of the connected objects are rendered for every clone.
- Iterate, The objects are rendered sequentially by clone. For example, the first clone renders the first object, the second clone renders the second object and so on.
- Random, The objects are rendered randomly by clone, and are generated at random points from the clone system.
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Clone Scale |
Scale the size of all the clones. |
Scale Randomness |
Adds randomness to each clones scale. |
Spread X |
How much the objects positions are spread across X axis. |
Spread Y |
How much the objects positions are spread across Y axis. |
Spread Z |
How much the objects positions are spread across Z axis. |
Spread Heading |
How much the objects rotations are spread across X axis. |
Spread Pitch |
How much the objects rotations are spread across Y axis. |
Spread Bank |
How much the objects rotations are spread across Z axis. |
Rotate Clones |
Enable the cloner to rotate clones. |
Scale Clones |
Enable the cloner to scale clones. |
Seed |
Select a random seed for the cloner generation. |
UV Clone Deltas
These parameters apply offsets to the UV Offset / UV Scale / Crop parameters of the materials of each rendered clone.
Name |
Description |
UV Scale X/Y Delta |
Relative change to the uv scale of the clone’s material. |
UV Offset X/Y Delta |
Relative change to the uv offset of the clone’s material. |
Crop Left/Right/Top/Bottom Delta |
Relative change to the crop on each side of the clone’s material. |
Inputs
Name |
Description |
Typical Node Input |
Effector |
Manipulates the clones after they are spawned. |
Plain Effector |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
Nodes that are to be cloned by a Cloner should be connected to the output of this node. 3D Objects, 3D Shapes, and Image Planes may be connected, as well as other Cloners.