Method
This node clones 3D objects to positions defined by a Point Cache node.
The number of clones is defined by the Num Clones parameter and limited by the total number of points in the Point Cache (accounting for the density attribute set in the Point Cache). If Colour Clones is enabled the colours of the points are transferred to the material colours of the cloned objects.
Example |
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Example Nodegraph |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Rotation Mode |
How the clones should be oriented once spawned.
- None, Spawned objects ignore the rotation of the source object.
- Object, Spawned objects use the rotation of the source object.
- Align To Normals, Spawned objects align their rotations with the normals of the object.
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Rotation – Heading/Pitch/Bank |
Enable or disable rotation for clones by their heading, rotation or bank. |
Clone Scale |
Scale the size of all the clones. |
Clone Offset From Surface |
How far the clones are spawned from the surface of the source object. |
Colour Clones |
Allow the clones to be coloured at generation |
Colour Cutoff Mode |
Change how the mesh texture cuts off certain clones.
- Luminance, The luminance values of the mesh texture are used.
- Alpha, The alpha values of the mesh texture are used.
- Luminance * Alpha, Luminance values multiplied by the alpha values are used.
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Colour Cutoff |
Limit how bright regions of the image must be for the clones to be spawned. |
UV Clone Deltas
These parameters apply offsets to the UV Offset / UV Scale / Crop parameters of the materials of each rendered clone.
Name |
Description |
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UV Scale X/Y Delta |
Relative change to the uv scale of the clone’s material. |
UV Offset X/Y Delta |
Relative change to the uv offset of the clone’s material. |
Crop Left/Right/Top/Bottom Delta |
Relative change to the crop on each side of the clone’s material. |
Inputs
Name |
Description |
Typical Node Input |
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Point Cache |
Source points for the cloner. |
Point Cache |
Effectors |
Manipulates the clones after they are spawned. |
Plain Effector |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
Nodes that are to be cloned by a Cloner should be connected to the output of this node. 3D Objects, Shape 3D, and Image Planes may be connected, as well as other Cloner systems