Method
The Clone Cache node allows baking of cloner animations to disk, and playback of baked cloner animations.
Clone caches playback deterministically with minimal resources required for simulation.
Example Nodegraph |
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When the baking is finished the effectors can be disabled. |
Step 1
Prepare your clone scene with cloners, affectors.
Step 2
Add the _clone cache _ node and connect the output of the cloner that uses affector to the input of the _clone cache.
Step 3
In clone cache node click on the“bake now” button and choose file destination, and baking rate.
Step 4
Once the baking is finished you can disable all affectors.
Cloning meshes using only cached animations |
Transform
Name | Description |
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Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
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Bake Now.. | open baking panel |
Clone Cache | Cached file |
Baking Panel |
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the file extension for particle cache is *.ccache |
Outputs
There are no outputs from this node.
Notes
Cloner baking can generate very large files . The frame per second, complexity, numbers of clones will influence the size of the baking file.