Method

The Multi Camera node enables multiple camera views to be rendered simultaneously, for example for output to a single media server canvas. Multiple cameras are passed in via the Camera Nodes input and combined into the main canvas with the views arranged horizontally. The order in which cameras are selected is decided by the order of operations. Connected cameras do not need to be connected to the root to be used.

Any connected cameras with post-fx applied to them will no longer have the post-fx applied when viewed through the multi camera. For this, you should look at the render to texture node and image 2D.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Width Resolution The pixel resolution of each camera horizontally. When set to 0, the scene resolution is used.
Height Resolution The pixel resolution of each camera vertically. When set to 0, the scene resolution is used.

Inputs

Name Description Typical Node Input
Camera Nodes The cameras which will be displayed in the multi camera display. Camera
Included Objects Select nodes to be included in the final rendering from this camera. 3D Object
Excluded Objects Select nodes to be omitted in the final rendering from this camera. 3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.