Method

Uses a procedurals network as a shading value source.

The output of this shading node is the distance to the surface of the connected procedural.

Example
Example Nodegraph

Attributes

Name Description
Output Channel
  • Colour RGBA
  • Colour RGB
  • Colour Alpha
  • Normal
  • Texture Coordinate
  • Position
Blend Mode
  • Replace
  • Add
  • Subtract
  • Multiply
  • Blend
  • Max
  • Min
  • Screen
Shader Pass
  • Vertex
  • Tessellation
  • Pixel
Blend Amount

Inputs

Name Description Typical Node Input
Procedural Root The root node of the procedural network to calculate a distance from. Procedural Root

Outputs

There are no outputs from this node.