Method

Applies a colour texture map to a procedural. This only has an effect if the procedural renderer supports colour generation. The map has a built-in falloff allowing multiple texture maps to be blended together.

Example
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Colour Texture The image file to map over the procedural shape.
Falloff Scale The texture map falloff size.
Power The texture map falloff sharpness.
Blend Weight How much the texture is blended with the current material texture.
Colour A colour tint applied to the read texture map.

Inputs

Name Description Typical Node Input
UV Transform A node from which to read a transformation, which will be applied to the texture mapping. Null
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

There are no outputs from this node.