Method

Adjusts the shading of an object based on the shape a procedural. The procedural shape is effectively raytraced, with the ray starting at the object’s surface. This can be used to create an effect similar to a boolean operation on a surface, but without the need to add that surface as a procedural node.

Example
Example Nodegraph

Attributes

Name Description
Colour The inner colour of the shading
Inner Fade Distance A distance limit for parts of the procedural which are inside of the object surface.
Outer Fade Distance A distance limit for parts of the procedural which are outside of the object surface.
Colour Affect Amount A blending amount for the inner colour.
Normal Affect Amount A blending amount for the surface normal.
Apply To Colour When enabled the colour of the affected object will be affected. The colour is taken from the generated procedural.
Apply To Normal When enabled the normal of the affected object will be affected. The normal is derived from the shape of the generated procedural.

Inputs

Name Description Typical Node Input
Affected Object Nodes The objects to adjust the shading of. 3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

There are no outputs from this node.