Method

Create a 3D shape by using the luminance of an input image as a mask.

Example
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Texture The image used to generate the effect.
Colour Texture An image from which to read and output colours values, for procedural renderers that support it. This is only visible when the alpha values of the Material Colour property is less than 1.
Height Scale Scales the thickness of the generated shape.
Distance Offset Offsets the distance field values, causing the generated distance field to expand of contract.
Wrap Mode U/V Mode Change how the image wraps around the the U/V axes.
  • Clamp, the edges of the image are extended to fill the space left by the transform.
  • Repeat, the image is repeated until if fills the space left by the transform.
Power Applies a power curve to the height value, to control steepness.
CSG Mode These options change how a this node combines with the rest of the procedural system. To find out more, see CSG Operation.
  • Replace, Replaces the previous procedural system.
  • Union, Adds the new procedural to the old procedural system.
  • Intersection, Interesects the new procedural with the old procedural.
  • Subtract, Subtracts the new procedural from the previous procedural system.
  • Blend, Blends between both procedurals – driven by the CSG Blend Weight.
  • Union Blend, A combination of Union and Blend – driven by the CSG Blend Weight.
  • Smooth Union, The new procedural is added to the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
  • Smooth Subtract, The new procedural is subtracted from the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
  • Offset, Adds one procedural ontop of the other another.
  • Custom Code, allows you to enter your own expression code.
CSG Blend Weight How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode.
Affect Colour Affect the colour of the generated procedural system. only functions with “Generate Colours” enabled in some Procedural Render nodes.
Always Enabled (No Time Bars) When enabled, this node will run regardless of time bar enable/disable. Due to how Notch handles shader generation with procedurals, with this enabled the node runs more efficiently.
Material Colour Modify the colour for the procedural material.
Custom CSG Code Type your Custom code here, using the HLSL language. Read more on Editable Code.

Inputs

Name Description Typical Node Input
Image The image used to generate the distance field. Video Source
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

There are no outputs from this node.