Method

This node applies an FBM (Fractal Brownian Motion) deformation to the procedural.

Example
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Num Octaves How many time the noise generation is iterated.
Noise Scale Scale the size of any noise generated.
Amplitude How greatly the generated noise adds to the distance field.
Lacunarity How large the gaps between the generated noise is.
Gain The smoothness of the generated noise.
Colour 0 If the renderer in the procedural network produces colour then this colour will be used for the displaced shape.
Colour 1 If the renderer in the procedural network produces colour then this colour will be used for the displaced shape.
Apply Mode How the displacement will be applied to the distance field.
  • Add, add to the current distance field.
  • Subtract, subtract from the distance field.
  • Add Signed, only add to the distance field when the FBM displacement is positive.

Inputs

Name Description Typical Node Input
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

There are no outputs from this node.