Method

Inserts an image directly into a Post-FX chain.

Example 1
Nodegraph Example 1
Example 2
Nodegraph Example 2

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Image Select an image to be displayed on the image plane.
Alpha Image Use an image to control the alpha values.
UV Remap Image Use an image to remap the UVs for the image.
Colour Add a colour filter over the image.
Frame If the image is animated, choose which frame is displayed.
Alpha Control the alpha value of the image.
Alpha Sort Bias Biases the alpha sort in order to make it render in front or behind other transparent objects.
Aspect Based Scaling Mode Scale the image to retain its original aspect ratio.
  • Disabled, Does not function.
  • Scale X, The x scale is changed until it matches the original files aspect ratio.
  • Scale Y, The y scale is changed until it matches the original files aspect ratio.
  • Larger, Chooses the larger scale mode.
  • Smaller, Chooses the smaller scale mode.
Apply Aspect Before Rotation Apply aspect correction before applying the rotation transform.
UV Remap Filtering Remap the colour image to the Image 2D based on a UV map.
No Image Behaviour Select what colour should appear in the absence of an image input.
Texture Filter Mode
Texture Wrap Move U/V Change how the image wraps around both the X and Y axis if the UV transform moves the image off of the output plane.
  • Clamp – the edges of the image are extended to fill the space left by the transform.
  • Repeat – the image is repeated until if fills the space left by the transform.
  • Border With Black- the image is clipped and the space left by the transform is blank.
Use Image Alpha If enabled, the node will use the alpha channel of the input image when blending.

Affected Channels

Toggle which of the RGBA channels are affected by the effect.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.

UV Transform

Name Description
UV Offset X Move the object UV along the x axis, local to the screen.
UV Offset Y Move the object UV along the y axis, local to the screen.
UV Scale X Scale the object UV along the x axis, local to the screen.
UV Scale Y Scale the object UV along the y axis, local to the screen.

Video

Name Description
Frame Offset Offset the start frame.
Frame Rate Control the frame rate of the video.
Loop End Frame Choose when the video stops looping.

Texture Animation

Name Description
Is Texture Animation Page Toggle whether the input image should be treated as an animation page containing multiple frames of an animation.
Num Frames X The number of animation frames in the X axis contained in the image.
Num Frames Y The number of animation frames in the Y axis contained in the image.

Crop

Name Description
Crop Left How much of the image is cropped from the left.
Crop Right How much of the image is cropped from the right.
Crop Top How much of the image is cropped from the bottom.
Crop Bottom How much of the image is cropped from the top.

Inputs

Name Description Typical Node Input
Image The image to render in to the Post-FX chain Video Loader
Alpha Image Add an image to override the alpha channel of the Image 2D node. Fractal Noise
UV Image Remap Add an image to use as a UV remap on the Image 2D node. Video Loader

Outputs

There are no outputs from this node.