Method

This node overlays random noise on to the image.

Raw texture Processed texture
Example Nodegraph

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Blend Amount Changes the opacity of the new effect over the original image.
Blend Mode (RGB) Change how the generated effect blends with the parent image RGB.
Blend Mode (Alpha) Change how the generated effect blends with the parent image alpha.
Intensity The intensity of the effect that is applied.
Amount How strong an effect will be applied to the image.
Scale Scale the size of any noise generated.
Animation Rate The speed at which the noise is animated.
Attack How quickly a random point reaches its peak.
Decay How quickly a random point decays.
RGB Noise Toggle whether the noise is randomised colour, or randomised black and white..
Mode Choose different kinds of noise.
  • Point, the noise generates random points of differing brightness for each frame.
  • Lines, the noise generates parallel lines of differing brightness.
  • Time Filtered Points, the noise is generated through random points at random times, allowing for the noise to be animated smoothly.
Interpolation Toggle whether noise is interpolated between frames.

Affect Channels

Select which of the RGBA colour channels are affected by the effect.

Inputs

Name Description Typical Node Input
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. Envelope Modifier

Outputs

The outputs section for this node is currently being worked on.