Method

The Rigid Body Force Affector node allows forces to be applied to a rigid body system.

Example
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Amount The amount of force applied.
Mode The mode of the affector
  • Directional Force, Apply force in a constant single direction
  • Repel, Repel from the centre point
  • Attract, Attract to the centre point
Falloff Mode The falloff mode of the affector
  • Infinite, No falloff is applied
  • Spherical, A spherical falloff is applied
Inner Radius The inner radius of the falloff if spherical mode is used
Outer Radius The outer radius of the falloff if spherical mode is used
Randomness The randomness of the amount of force applied

Inputs

Name Description Typical Node Input
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

There are no outputs from this node.