Method

This node shades particles using a shadowing function from the point of view of a Light Node connected to the Light Node input. The shadow effect takes into account transparency of particles, so light will appear to be partially absorbed by particles rather than completely blocked by them. The Particle Alpha parameter is used to scale the transparency of the particles when calculating the shadow effect. The Particle Use Amount parameter is used to reduce the number of particles used for generating the shadow, which may also increase performance.

This node is only effective if a light is connected to the Light Node input. The light node must be a spot light.

Example

Attributes

Name Description
Particle Size Edit the size of the particles once they are rendered.
Particle Alpha Control the alpha value for each particle.
Particle Use Amount Percentage of particles that can be used by the node.

Inputs

Name Description Typical Node Input
Light Node Control which light nodes affect the node. Light
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.