Method

This node applies a key frame animated colour to individual particles. Any animated keys of the Colour attribute are offset by the start time of each particle and then evaluated. This allows an arbitrary animation to be used to control the colour of particles.

Example

Attributes

Name Description
Colour Change the colour of the particles as they spawn.
Mode The way in which the time is generated when evaluating the Colour attribute’s animation.
  • Particle Time, the time since birth of the particle is used.
  • Particle Life, the remaining life of the particle is used.
Blend Mode Choose how the particle colours blend to the source colours

Inputs

Name Description Typical Node Input
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.