Method

This node displaces a particle so that it is positioned onto the surface of a 3D primitive shape.

Example

Transform

Name Description
Position X Position x in local space
Position Y Position y in local space
Position Z Position z in local space
Rotation Heading Rotation around y axis in local space
Rotation Pitch Rotation around x axis in local space
Rotation Bank Rotation around z axis in local space
Scale X Scale along the x axis in local space
Scale Y Scale along the y axis in local space
Scale Z Scale along the z axis in local space

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Mapping Shape The shape the particles are displaced to.
Mapping Scale X The scale of the shape mapping in the X axis.
Mapping Scale Y The scale of the shape mapping in the Y axis.
Blend Amount Control how much the shader affects the particles.

Inputs

Name Description Typical Node Input
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.