Method

This node renders particles in a dot-matrix like effect that aligns them to grid cells on the screen.

Example

Attributes

Name Description
Texture Select a texture to be rendered at each particles position.
Particle Size Edit the size of the particles once they are rendered.
Particle Alpha Change the alpha value for the particles.
Visible Control whether the node is visible or not to the scene.
Dot Grid Size The size of the grid in cells in pixels.
Sort Key Value Biases the depth-based render order, to force the particle system to be drawn before or after other objects in the scene.
Depth Bias Offsets particles in depth so they are closer or further away from the camera, changing the point at which they intersect with the rest of the scene.
Use Texture Animation Edit whether the texture animation is shown with the rendering.
Texture Animation Rate Change the speed the texture animation is played at.
Num Frames X Change how many tiles the sprite image will be spread across the x axis.
Num Frames Y Change how many tiles the sprite image will be spread across the y axis.
Randomise Start Frame Randomises the beginning frame the texture animation is played from.
Sort Particles Toggle whether the particles are sorted by depth from camera from back to front before rendering, enabling transparent particles to be rendered correctly.
Blend Mode Choose how the texture blends onto the particles.

Inputs

Name Description Typical Node Input
Rendered Emitters Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.