Method

This node emits particles from a spline shape. The splines used by this node are extracted from a 3D object which must be connected to the Object Nodes input for this node to have an effect. If The object that is connected contains no spline data this node will have no effect.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Radius The radius around the spline at which the particles will be emitted.
Radius Randomness The randomness of the radius around the spline at which the particles will be emitted.
Spline Time Min The minimum point on the spline at which particles will be emitted.
Spline Time Max The maximum point on the spline at which particles will be emitted.
Initial Spline Direction Velocity The magnitude of the initial velocity assigned to particles in the tangential direction of the point on the spline at which they are emitted.
Initial Spline Normal Velocity The magnitude of the initial velocity assigned to particles outwards from the point on the spline at which they are emitted.
Follow Spline Amount The velocity along the spline applied to particles after emission towards the particle’s goal point on the spline, which starts at the point they are emitted from.
Follow Spline Rate The rate at which the particle’s goal point moves along the spline.

Emission

Name Description
Emitter Active Change whether the emitter is on or off.
Randomness How much randomness is added in the particles movement.
Life Control how low long each particle exists for.
Life Randomness Control the randomness for the life of each particle.
Emission Rate What percentage of the particles are emitted from the emitter per second.
Max Particle Count Set a maximum particle count for the emitter.
Respawn Enabled Toggle whether a particle can respawn.

Material

Can be overwritten by adding a material input.
p. Go to the material page

Name Description
Colour RGB colour of particles.
Diffuse Control how much the light is scattered from the surface of the object.
Emissiveness Control how much light is emitted by the particle.
Life Colour Affecter Weight Controls how much the result of any Life Colour Shading nodes are blended with the particle’s colour.
Particle Scale Scale the size of the particle.
Dof Amount How much depth of field effects the particles material.
Density The density, for use in some simulations.
Temperature The density, for use in some simulations.
Cooling Rate The cooling rate, for thermal dynamics simulations.
Density Decay Control the rate of decay in the density.
Fade In Time What percentage through the particles life span the particle fades in.
Fade Out Time What percentage through the particles life span the particle fades out.

Inputs

Name Description Typical Node Input
Spline Node The spline to emit from. Spline
Colour Control Nodes Control the colours of the particles. Colour Ramp
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The transformation values of thi node will be inherited by its children. Furthermore, Affectors, Shading And Rendering nodes will only be effective to the particles emit by this emitter.

Notes