Method

This node simulates collisions between particles and a Rigid Body Systems.

Attributes

Name Description
Collision Velocity Scale Scales the velocity of the particle after a collision so they can be made to slow down.
Point Collision Radius Radius around a particle in which it will calculate colliding.

Inputs

Name Description Typical Node Input
Rigid Body Nodes The rigid bodies to collide with. Rigid Body
Collision Event Nodes Particle events to be triggered when collisions occur. Particle Event
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Procedural Falloff Use the SDF values from a procedural system to dictate the falloff. Procedural Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.