This node kills particles that are either inside or outside of a bounding box, dependent on the Kill Mode attribute. Particles can be killed immediately or decayed over a period of time depending on the Kill Operation.

Example Nodegraph


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Kill Mode Toggle whether particles are killed inside or outside the area.
Kill Operation Choose how the particles are killed, instantly or slowly.
Particle Kill Amount What percentage of the particles should be killed.


Name Description Typical Node Input
Box Node Specifies a bounding box node to be used for the kill box. Bounding Box
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Procedural Falloff Use the SDF values from a procedural system to dictate the falloff. Procedural Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.