Method

This node is an object with full position and rotation data. It is generally used as a parent to other objects to provide them with position/rotations.

However, it can be used in tandem to an Extractor Node to extract button presses. The output of the VR Touch Controller node is fed into the Source input of the Extractor node.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Controller ID Select which VR Controller is to be tracked.

Inputs

Name Description Typical Node Input
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

these attributes will be visible when connected through an Extractor Node.

Name Description
Position X Position of the Controller in X
Position Y Position of the Controller in Y
Position Z Position of the Controller in Z
Rotation Heading Rotation of the Controller in Y
Rotation Pitch Rotation of the Controller in Z
Rotation Bank Rotation of the Controller in X
Button A 1.0 if pressed
Button B 1.0 if pressed
Index Trigger 1.0 if pressed
Hand Trigger 1.0 if pressed
Thumb Stick X X position of the joystick / pad
Thumb Stick Y Y position of the joystick / pad