Method

This node defines a sky box which can be used as a background for a 3D scene. Sky boxes can be created from images that are arranged in a spherical or dual paraboloid format. The image is converted into a cube map to be used as a sky box. The cube map is stored in a 16-bit HDR format so HDR images may be used for the sky box.

The cube map created for the sky box may also be used as an environment map in the same way as an Environment Map node.

Example
Nodegraph Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Texture Choose an image to use for the skybox.
Skybox Brightness Control the brightness of the skybox.
Dual Paraboloid Brightness Change the brightness of the skybox, and all nodes that reflect the skybox.
Size Control the size of the skybox.
Blur Amount Control the amount of blur that is applied to the skybox.
Dual Paraboloid Blur Amount Control the amount of blur that is applied to the skybox when in dual paraboloid mode.
Render Skybox Toggle whether the skybox is rendered or not.
Apply As Environment Map Toggle whether the skybox is applied as an environment map for reflections.
Skybox Resolution Control the resolution of the skybox
Dynamic Toggle whether the skybox is dynamic.
Image Source Mapping Select which type of mapping should be used for the supplied image.
Stereoscopic Enables stereoscopic 360 videos/images to be used within a stereoscopic setup. Requires a stereoscopic image to function properly.

Inputs

Name Description Typical Node Input
Envmapped Nodes Nodes to be affected by the environment map. 3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

This node outputs the normal transformation and translation values, but it also outputs geometry which can be Deformed or used as a mesh source by other nodes.