This node creates a spline that follows the position of a node in the scene. At each frame update, a new point is added to the spline.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Update Time Mode|| How the generated spline updates with relation to the time code.
|Show Spline||Show the new spline in the scene.|
|Name||Description||Typical Node Input|
|Spline Sources||Spline nodes used to draw the extrusion along.||Spline|
|Material||Override the default material with another material.||Uber Material|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
This node outputs a spline which can be used to as an input into other nodes which use splines to generate new effects.