This node creates a spline that follows the position of a node in the scene. At each frame update, a new point is added to the spline.


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Update Time Mode How the generated spline updates with relation to the time code.
  • Locked To Timecode, The deformer deformations are locked to the time code and the same time will always yield the same deformations.
  • Running / Looping, The deformer deformations are disconnected from the time code and will loop seamlessly at the end of the layer.


Name Description
Show Spline Show the new spline in the scene.


See Materials.


Name Description Typical Node Input
Spline Sources Spline nodes used to draw the extrusion along. Spline
Material Override the default material with another material. Uber Material
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


This node outputs a spline which can be used to as an input into other nodes which use splines to generate new effects.