This node controls the Kinect Skeleton tracked from a Kinect 2 camera sensor.
If this node is hashed out with red, this means the node isn’t active for some reason. Usually :
- Kinect isn’t on or hasn’t been connected to Notch.
- Kinect Skeletons have not been enabled in the project settings window.
- A suitable skeleton hasn’t found a skeleton yet.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Use Active Skeleton||When enabled, automatically select the currently active skeleton.|
|Avatar Index||Select which Skeleton to use from the avatar index. Only functional with Use Active Skeleton is disabled.|
|Rotate Bind Pose Joints By Facing Direction||Rotate the bind pose to face along the skeletons local rotations.|
|Input Skeleton Scale||Scale the size of the input skeleton.|
|Smoothing||How much smoothing is applied to the output skeletons motion.|
|Derive Rotations (Don’t Use Kinect SDK Rotations}||Use internally calculated rotations instead of rotations from the Kinect SDK.|
|Name||Description||Typical Node Input|
|Hierarchy Root||Connect the skeleton root node to drive the rest of the skeleton from.||Imported 3D Scene|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
Also listed are the joints for the rest of the skelatal system. To drive a node based on a specific joint, connect it to its relevant input.
The outputs section for this node is currently being worked on.