This node generates a 2D mesh using the predefined structure of the geometry generated by the Face Tracker node: 68 vertices linked as triangles with texture coordinates. It takes as input a Face Tracker node, which is required for the node to render anything. When a Face Tracker node is linked the geometry is updated automatically each frame as long as the tracker has found and tracked a face.
The Face Tracking Geometry node allows the geometry produced by the face tracker to be rendered in different ways or multiple times easily with low overhead: the face tracking process is only done once using the Face Tracker. The Face Tracking Geometry node can also be used as input to other nodes which use geometry as part of processing, such as Particle Mesh Emitter, Clone to Mesh, Combine Geometry.
For more information on face tracking see the Face Tracker node.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Show Lines||Show lines across the edges of the polygons.|
|Show Polygons||Show the polygons of the mesh.|
|Line Colour||Change the colour value of the lines.|
|Visible||Control whether the node is visible or not to the scene.|
|Name||Description||Typical Node Input|
|Face Tracker Source||Input a node with facial tracking data to drive the effect.||Face Tracker|
|Material||Override the default material with another material.||Material|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
This node outputs the normal transformation and translation values, but it also outputs geometry which can be Deformed or used as a mesh source by other nodes.