Method

This node generates a mask by using a shape created using user created points.

With the scene paused and this node selected, you can create new points by left clicking in the viewport. Left click dragging moves the selected point around and right clicking a point will delete it.
Using ctrl left click dragging changes the curve of the line into and out of that point.

Attributes

Name Description
Active Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on.
Preview In Viewport Preview the effect in the viewport.
Preview Alpha In Viewport Preview the alpha values in the viewport.
Width The resolution of the effect along its width.
Height The resolution of the effect along its height.
Update Time Mode Change how the effect is generated with respect to the scene’s timecode.
  • Locked To Timecode, The effect is locked to the time code.
  • Running / Loopable, The effect is generated seperated to the timecode.
Static Image (Process Only Once) Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.
Num Points Number of points used to generate a mask.

Rendering

Name Description
Colour Add a colour filter over the image.
Blend Amount The amount the generator is blended with the output.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.

Contours

Name Description
Point # X/Y X and Y position for each point creating the mask
Point # TX/TY Bezier control curve point for each point of the mask.

Inputs

Name Description Typical Node Input
Colour Ramp Specifies a range of colours the generator can use. Colour Ramp
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null

Outputs

Can be connected to any node which requires an image input.