Method

The field is sampled spatially on to the surfaces of visible 3D objects.

The Render to Object Surface node should be parented to the Field Root node. Deferred Rendering must be enabled in the Layer Root node for this to work.

Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Alpha Changes the alpha of the field.
Brightness Changes the brightness of the field.
Visible Control whether the node is visible or not to the scene.
Sort Bias Biases the alpha sort in order to make it render in front or behind other transparent objects.
Velocity Alpha Scale The amount the velocity of the field is scaled when it is used to modulate alpha.
Blend Mode How the render UV Texture blends with the objects original material colours. See Blend Modes for details.
Velocity To Alpha Toggle whether the velocity amount is used to modulate the alpha value, so areas of faster movement are more visible.

Inputs

Name Description Typical Node Input
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.