Method

This node emits colour/ink into the field using the volume of a primitive shape.

Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

p. Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Shape Type Choose which object the field is emitted from.
Colour Select a colour for the emitted field.
Amount How strong the emitter is on the field.
Hardness How hard the edges of the shape are.
Radius Outer Controls the outer radius of the shape.
Radius Inner Controls the inner radius of the shape.
Angle Change the angle difference in the fan blade, thus adding more or fewer fans.
Fan Blade Width Change the width of the fan blades. Only functions when the Fan is selected in the Shape Type attribute.
Colour Ramp Angle Scale Controls the spread of the colour ramp.
Blend Mode How the emitter blends into the field. See Blend Modes for details.

Inputs

Name Description Typical Node Input
Colour Ramp Adds a colour gradient to the field. Colour Ramp
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.