Method

This node emits colour/ink into a field based on an input 3D object. The object is first voxelised, and the resultant voxels are used to contribute ink to the field.

Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Colour Select a colour for the emitted field.
Amount How strong the emitter is on the field.
Blend Mode How the emitter blends into the field. See Blend Modes for details.
Threshold Set a threshold for how much of a mesh surface must overlap with a voxel for ink to be emitted.
Object Colours The colours of the input object are retained in the field.
Object Lighting The lighting affecting the object affects the fields colour/ink values.
Wireframe The field emitted its based on a wireframe of the model.
Filled Fill the emitted object with ink. For good results, use a closed mesh.
Emit Once When enabled, the object will only emit ink once into the field.
Voxel Resolution Resolution of the voxels used when generating the ink shape.

Inputs

Name Description Typical Node Input
Object Object used to generate a field based off of. 3D Object
Colour Ramp Adds a colour gradient to the field. Colour Ramp
Object Bounds Limit the region of the Mesh which will be emitted into the field system. Bounding Box
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.