Method

This node applies a directional velocity to the movement vectors of the field.

Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Velocity Scale Scale the velocity of the field.
Spread Angle Change the angle of spread for the field
Radius The radius for which the affector is active.
Inner Radius Edit the size of the inner area the affector can affect.
Randomness The randomness of the affector.
Mode Choose what kind of velocity affects the field.
  • Directional Velocity, moves the field in a direction.
  • Repel, Pushes the fields away from the affector origin point.
  • Attract, Pulls the field towards the affectors origin point.
Falloff Shape The shape of the affector falloff.
  • Point, the affector falls off in distance from a point.
  • Line, the affector falls off in distance from a line.
  • Plane, the affector falls off in distance from a 2D plane.

Inputs

Name Description Typical Node Input
Velocity Node Add a veloctiy affector to modify the affector. Velocity Affector
Mask Node Masks the areas in which the affector won’t apply. Image Plane
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.