Method

This node applies turbulence to the movement vectors of a field system.

Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Velocity Scale Scale the velocity of the field.
Spread Angle Change how the field velocities can deviate from the turbulence vector direction.
Radius The radius for which the affector is active.
Inner Radius Edit the size of the inner area the affector can affect.
Randomness The randomness of the affector.
Noise Scale Scale the size of the noise for the turbulence.
Noise Threshold Limit the noise that will be output to the field.
Mode Choose how the turbulence effect is calculated.
  • Repel, Pushes the fields away from the affector origin point.
  • Attract, Pulls the field towards the affectors origin point.
  • Turbulent, Pulls and pushes the field with turbulent forces.

Inputs

Name Description Typical Node Input
Velocity Node Add a veloctiy affector to modify the affector. Velocity Affector
Affected Emitters Emitters that are affected by the noise affector. By default, all emitters in the field system are affected. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.