Method

This node uses basic geometric shapes to affect the field.

Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Primitive Type Choose which primitive shape is used for the affector.
Velocity Mode Toggle whether the velocity attracts to the primitive or repels away from a primitive.
Use Colours Allows the colour of the primitive to be blended into the field.
Radius The radius for which the affector is active.
Randomness The randomness of the affector.
Velocity Randomness Adds a randomness to the velocity of the field.
Velocity Scale Scale the velocity of the field.
Weight How much the affector affects the field system.
Colour Weight The amount by which the colour of the primitive is blended into the field, if Use Colours is enabled.
Stickiness Controls how much the particle sticks to the surface of the shape once it reaches it.

Blending

Name Description
Blend Mode Changes how the affector blends with the field.

Inputs

Name Description Typical Node Input
Affected Emitters Emitters that are affected by the noise affector. By default, all emitters in the field system are affected. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.