Method

This node affects particles by positional vortex forces created around points from a particle system, or vertices of a 3D object. This can be used to make a particle system “move through” a field and appear to affect it.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Velocity Scale Scale the strength of the affectors velocity on the particles.
Point Falloff Distance The radius of falloff of effect from each point.
Point Falloff Power The sharpness of the falloff from each point.
Radius Alter the outer radius at which the affector is no longer effective.
Randomness How much randomness is added in the particles movement.

Inputs

Name Description Typical Node Input
Point Source The source of the point data. Particle Root Node
Mask Node Mask out areas that particles cannot spawn. Image Plane
Affected Emitters Choose which emitters can be affected by the affector. Primitive Emitter
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

The outputs section for this node is currently being worked on.