This node deforms a mesh using input nodes that dictate the path of the spline.

Example Bin Example Project


Name Description
Shift Offset Move the centre point of the deformed mesh.
Shift Scale Scale the length of the mesh along the spline.
Spline Time Mode Controls how the spline is evaluated by spline followers.
  • Knots, followers take the same amount of time to move between each control point on the spline.
  • Length, the time followers take to move between each control point is normalised by the distance along the spline, so the follower will appear to move at a constant rate.
Position Delta X/Y/Z Offset the positions of the mesh from the spline before deformation.
Show Spline Toggle whether the spline is visible while the scene is playing.
Subdivision Order Toggle whether the deformer is added before or after the object is subdivided.
Subdivision Level The subdivision level at which the deformer is applied.


Name Description Typical Node Input
Spline Nodes Input nodes that dictate the path the spline should take. Null
Falloff Node Use an input object to control the transformation values of the falloff. Null
Generated Weightmap Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. Generate Weightmap Deformer
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


There are no outputs from this node.