Generate Fertilizer Times Deformer
Modifies a mesh by generating fertilizer values to erode and grow its appearance.

This node generates fertilizer values for meshes without any built-in. Fertilizer uses point weightmaps to erode the surfaces of a mesh.
As this node works on the shader edges, so it is not affected by the Root nodes anti-aliasing. You can still use any of the Post-FX Antialiasing Nodes.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details | 
|---|---|
| Position X | Move along the local x-axis. | 
| Position Y | Move along the local y-axis. | 
| Position Z | Move along the local z-axis. | 
| Rotation Heading | Rotate around the local y-axis. | 
| Rotation Pitch | Rotate around the local x-axis. | 
| Rotation Bank | Rotate around the local z-axis. | 
| Scale X | Scale along the local x-axis. | 
| Scale Y | Scale along the local y-axis. | 
| Scale Z | Scale along the local z-axis. | 
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
| Parameter | Details | 
|---|---|
| Position X | Toggle inheritance of the X Position from the parent. | 
| Position Y | Toggle inheritance of the Y Position from the parent. | 
| Position Z | Toggle inheritance of the Z Position from the parent. | 
| Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. | 
| Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. | 
| Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. | 
| Scale X | Toggle inheritance of the X Scale from the parent. | 
| Scale Y | Toggle inheritance of the Y Scale from the parent. | 
| Scale Z | Toggle inheritance of the Z Scale from the parent. | 
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. | 
| Inherit Time | Toggle inheritance of time from the parent. | 
These properties control the core behaviours of the node.
| Parameter | Details | 
|---|---|
| Subdivision Order | Toggle whether the deformer is added before or after the object is subdivided. 
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| Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. | 
| Weightmap | Add a weight map to determine where the deformer is more or less effective. | 
| Vertex Source Mode | Choose whether the deformer applies to the individual vertices or the mesh chunks. 
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| Deformer Transform Space | Choose which transform space the deformer uses for deformation.  Does not affect falloffs. 
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| Update Time Mode | How the deformer updates with relation to the timecode. 
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| Use Amount | Percentage of points used as a seed to calculate the fertilizer times. | 
| Mode | How the fertilizer values are generated. 
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| Seed | Change the random seed for the single point or random points modes. | 
| Visualise Times | Visualise the fertilizer weightmap onto the surface of the object. | 
These properties control where the deformer affects the geometry.
| Parameter | Details | 
|---|---|
| Falloff Enabled | Enable falloff from the position of the deformer. | 
| Falloff Shape | Select which shape to use to draw falloff from. 
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| Falloff Range | Limits the range the deformer is effective at. | 
| Falloff Inner Range | The inner range from which the falloff is calculated from. | 
| Falloff Curve Power | How quickly the falloff drops to 0 at the outer falloff. | 
| Invert Falloff | Invert the direction of the falloff. | 
| Falloff Curve | Visualises the falloff curve, from being completely in effect to no longer effective. | 
| Name | Description | Typical Input | 
|---|---|---|
| Image | Use an image to seed the generation of the fertilizer times. | Video Loader | 
| Falloff Node | Use an input node to control the transformation values of the falloff. | Null | 
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap Deformer | 
| Transform Modifiers | Apply the transforms of another node to this node. | Null | 
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null | 
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |